Post by The Gambler on May 19, 2016 19:26:25 GMT
For each rank your main character has in the Espionage skill, he/she receives 1 Network Point. At this point in the game, network points can be placed in the following locations:
Harrenhal (to monitor your immediate keep and holdings)
The God's Eye (to monitor your vassals)
Any of the High Lords of the Riverlands
King's Landing
(If you want a network anywhere else it will cost 2 points per Network)
Each Network Point put into a specific area strengthens the network in that area, allowing increasing levels of detail and additional actions (see Network Actions Below).
Example: Bobby is a spymaster working for the Blackwoods with 40 in Espionage. This gives him 4 network points. He uses two to make a network in Raventree Hall and strengthen it, so be can run two actions simultaneously or increase his odds of acquiring more useful intelligence. Then he uses one to make a network in the Red Keep to monitor court gossip And he doesn't trust his neighbors, so puts his last point in Stone Hedge to monitor the Brackens. So his networks would look like:
Bobby's Network
Raventree Hall x2
King's Landing x1
Stone Hedge x1
Network Actions:
Each Network point represents a spy network in the region which can conduct one action per month. They are:
Spy (Default): the network keeps its ears to the ground and attempts to gather information of importance to its owner. This is the default position, and a network is assumed to be Spying unless otherwise assigned. Note that the more specific the spying request, the more likely you are to get useful intelligence. For example, finding dirt on the heir to Riverrun is a far easier task for a network than observing everyone at Riverrun. So if you have a specific goal in mind, you'll receive better intelligence if you inform and direct your network accordingly.
Counterspy: A network that is counterspying is actively working to find spies and prevent them from acquiring their Owner's secrets. A Counterspying Network may be used to reveal an enemy SPYING network in the region.
Crackdown: A network may attempt to crack down on enemy networks by making it more difficult for them to gather information about their owner's activities, by attempting to arrest/harass/murder enemy spies. A network can only crack down on a spy network it is already aware exists (usually from counterspying,) in the same area. A successful roll means that the enemy network can take NO ACTION while the Crackdown is in effect. So if you're planning to do something treasonous, for example, best to ensure the walls don't have ears first.
Disinformation: A network can attempt to pass disinformation to an enemy. The information will be sent only if the enemy has a network in the area in question, and if that network is set to SPYING. If the attempt to pass disinformation fails, the information will not be sent, unless it fails spectacularly bad, in which case the disinformation and who sent it may be provided.
Additional Points
Network Actions which are accompanied by roleplaying may (and likely will) receive bonuses at the Admin's discretion. For example, if you want to find out if Lord Roote's wife is having an affair and you personally travel to Lord Harroway's Town and recruit one of her handmaiden's into your network using social skill or bribery, you will likely receive a sizable espionage roll bonus for you spying roll against the wife. This is also one of the best ways to earn additional Network Points without having to skillup 10 more times in Espionage. If you go through the effort of travelling to King's Landing and using your social skills to manually build a network there, we will likely reward you with a point.
Moving a Network: A Network can be moved by its owners only VERY occasionally and with prior permission, likely only in the event the game expands in scope to the point where you require a more general network. Networks which are moved repeatedly, or in a manner which seems abusive mag risk being easily identified by their enemies, and finding it more difficult to gather information at the Admin's discretion.
Positive Example: After Bobby marries his sister to Lord Bracken, he no longer feels that he needs to watch them constantly for betrayal. He requests permission to move some of his networks. The Admin agrees, and Bobby reallocates his Points to Riverrun. The networks go dark for a period and Bobby gets no information, until the admin tells him they are reestablished.
Negative Example: Bobby allocates his networks, then decides the next week he really wants to know about what the Queen has for breakfast every day so he sends all his networks King's Landing. Then he wants to replace Lord Frey's Milk of the Poppy with laxatives so he moves all his networks to the Crossing. Bobby ends up cornered in an alley and is beaten to death by hardened thugs who seemingly come out of nowhere, his networks decimated and co-opted by the nefarious Cult of the Gambler, because he fiddled around too damn much.
Send Network Allocations and Actions each In Game Month to both Admins.
Harrenhal (to monitor your immediate keep and holdings)
The God's Eye (to monitor your vassals)
Any of the High Lords of the Riverlands
King's Landing
(If you want a network anywhere else it will cost 2 points per Network)
Each Network Point put into a specific area strengthens the network in that area, allowing increasing levels of detail and additional actions (see Network Actions Below).
Example: Bobby is a spymaster working for the Blackwoods with 40 in Espionage. This gives him 4 network points. He uses two to make a network in Raventree Hall and strengthen it, so be can run two actions simultaneously or increase his odds of acquiring more useful intelligence. Then he uses one to make a network in the Red Keep to monitor court gossip And he doesn't trust his neighbors, so puts his last point in Stone Hedge to monitor the Brackens. So his networks would look like:
Bobby's Network
Raventree Hall x2
King's Landing x1
Stone Hedge x1
Network Actions:
Each Network point represents a spy network in the region which can conduct one action per month. They are:
Spy (Default): the network keeps its ears to the ground and attempts to gather information of importance to its owner. This is the default position, and a network is assumed to be Spying unless otherwise assigned. Note that the more specific the spying request, the more likely you are to get useful intelligence. For example, finding dirt on the heir to Riverrun is a far easier task for a network than observing everyone at Riverrun. So if you have a specific goal in mind, you'll receive better intelligence if you inform and direct your network accordingly.
Counterspy: A network that is counterspying is actively working to find spies and prevent them from acquiring their Owner's secrets. A Counterspying Network may be used to reveal an enemy SPYING network in the region.
Crackdown: A network may attempt to crack down on enemy networks by making it more difficult for them to gather information about their owner's activities, by attempting to arrest/harass/murder enemy spies. A network can only crack down on a spy network it is already aware exists (usually from counterspying,) in the same area. A successful roll means that the enemy network can take NO ACTION while the Crackdown is in effect. So if you're planning to do something treasonous, for example, best to ensure the walls don't have ears first.
Disinformation: A network can attempt to pass disinformation to an enemy. The information will be sent only if the enemy has a network in the area in question, and if that network is set to SPYING. If the attempt to pass disinformation fails, the information will not be sent, unless it fails spectacularly bad, in which case the disinformation and who sent it may be provided.
Additional Points
Network Actions which are accompanied by roleplaying may (and likely will) receive bonuses at the Admin's discretion. For example, if you want to find out if Lord Roote's wife is having an affair and you personally travel to Lord Harroway's Town and recruit one of her handmaiden's into your network using social skill or bribery, you will likely receive a sizable espionage roll bonus for you spying roll against the wife. This is also one of the best ways to earn additional Network Points without having to skillup 10 more times in Espionage. If you go through the effort of travelling to King's Landing and using your social skills to manually build a network there, we will likely reward you with a point.
Moving a Network: A Network can be moved by its owners only VERY occasionally and with prior permission, likely only in the event the game expands in scope to the point where you require a more general network. Networks which are moved repeatedly, or in a manner which seems abusive mag risk being easily identified by their enemies, and finding it more difficult to gather information at the Admin's discretion.
Positive Example: After Bobby marries his sister to Lord Bracken, he no longer feels that he needs to watch them constantly for betrayal. He requests permission to move some of his networks. The Admin agrees, and Bobby reallocates his Points to Riverrun. The networks go dark for a period and Bobby gets no information, until the admin tells him they are reestablished.
Negative Example: Bobby allocates his networks, then decides the next week he really wants to know about what the Queen has for breakfast every day so he sends all his networks King's Landing. Then he wants to replace Lord Frey's Milk of the Poppy with laxatives so he moves all his networks to the Crossing. Bobby ends up cornered in an alley and is beaten to death by hardened thugs who seemingly come out of nowhere, his networks decimated and co-opted by the nefarious Cult of the Gambler, because he fiddled around too damn much.
Send Network Allocations and Actions each In Game Month to both Admins.