Post by Juran Carn on Sept 20, 2016 13:50:56 GMT
Name: Juran Carn
Age: 17 (12th Moon, 4th Day)
Relation to Lord: None
Position at Harrenhal: Sworn Sword
Skills:
Fighting
40 -Swords (+5 Against Leather)
85 -Spears (+5 Against Chain)
40 -Bows (+5 Against Leather)
30 -Unarmed combat (-10 against leather, -20 against chain, -30 against plate)
Armour
-Leather (10 Points)
-Shield (30 Points)
Leadership:
20-Command (Land)
30-Ambush/Scouting
Political:
Social
15--Persuasion (The use of logic to turn someone around to your way of thinking)
Intrigue
55+2-Observation (can be used to detect lies as well as help determine disposition among its more obvious uses)
Physical abilities
20-Horsemanship (20 Require to Ride a Horse, +15 Added to Fighting Roll Against Opponents on Foot)
20-Swimming (20 Required to Swim)
40-Agility
30-Strength
10-Sleight of Hand (Includes Lockpicking)
Knowledge:
30-Survival (Includes Tracking, Tracking, Trapping, Navigation, and Improvised Weaponry)
Art
25- Singing
Languages
20-Common Tongue (Everyone can speak it, but costs 20 points to be able to read and write)
Character History:
Juran was born a fourth son and seventh child of Walt Carn the Lord of Carnmount a banner lord in the Freylands, whose lord is sworn to House Frey. Carnmount has such sights as a tower keep, a half palisade wall and a collection of mud huts that almost pass for a village overlooking a twisting lake. The most notable feature of the keep is the fact it has a small cliff on two sides, almost nine feet high. The nearest inn is about half a days ride away or a full days walk. It was here with a fifth of the population directly related to him that Juran grew up in a world that didn't extend beyond the woods they would hunt in. His father paid him little mind, understandably rather being at his lords court than his own. With so many older brothers Juran was left to his own devices as often as not, still he stuck to his brother Rollard the closest older brother in age to himself. They trained and played at knights, they didn't have horses or swords, just sticks. Still that was the most fun the time that can be looked back on most fondly.
At the age of eight Juran was sent to be a page at Seaguard, due to his birth he was constantly overlooked, given the most boring jobs. It still gave time to train with a master of arms, there were only 3 guards at Carnmount and Juran hadn't seen them fight anything even in practice. Most of the boys had been training with blade and horse since they were five and six, Juran was far from a master horseman. They would never go where he wanted, even today he is nothing more than an acceptable rider. With a sword and shield he is average for a nobleman's son, where he stands out though is with the spear. Not normally a nobleman's weapon a wooden shaft and its reach feel more natural to him than anything.
He had friends at Seaguard, low nobles like himself, he himself did not draw the ire of others a quiet boy who would rather focus on doing a task rather than talking. The fact that he was lacklustre on a horse did put him in poor standing to be a knight like he dreamed of, in mock jousts at the quintain it was hard enough not to fall off let alone hit the target. The laughs every time put him off trying more and more, now though, that was before autumn came.
The black dragon came across the sea, it roared at the red dragon and all the realm answered. The Freys swore themselves to Riverun, Juran took it upon himself to return home. He got as far as the Twins commanded to squire for Ser Loren Rivers as he marched south, now they were at war. Thirteen years of age he cared for the knights horses, his armour, anything he might need and in return Juran got only occasional lessons in fighting. When he could find time to train with other squires was the best he could get, finding how very useful a spear could be against someone who couldn't reach you.
Once Riverrun was under siege the force they were part of was caught in the field, there they stayed for the next three years. Raiding supply trains, scouts and outriders, melting away when need be. Juran killed his first man with a bow, striking him in the belly. His second a spear thrust into the chest, after that they seemed a blur. When he was younger he could remember the faces, now just the feelings that gave him a twisted knot in his stomach. He was never in a battle, not like in the stories. Thirty men against twenty, once or twice they'd happen upon hundreds in the far distance and turn away. Looking back on it he can say he grew up there in the rivers and forests and became the man he is today. With a family that he didn't pick and often didn't like, yet fought and died together.
It was hard to be the man he wanted to be out there, most of the time they could hunt, steal food from their enemies or get goods from the north. There were times though they had to take from the small folk, the ones they were meant to protect. At first he would protest but as pointed out, it was either them or us and we still fight to protect them. Even if they starved, there would be more small folk. He never knew if they did stave or not, luckily none of them seemed to resist.
The black dragon slew the red dragon and they heard word the war had ended, sending them back north, defeated. All he had done was riding around the Riverlands killing and did nothing to cover himself in glory or even gain a knighthood. Ser Loren never made it back to the Twins, on the return trip he took a fever and on the fourth day passed away in his sleep. Juran made sure his body was returned but the lord of his lord had no use or need of him. On he went to his own home, to hear what had happened to his family. His father had not left the Freylands during the war, apparently not even joining battle. His eldest brother had been inside Riverrun during the siege and looked it, while the other two had fought and returned, there were also three more Carns and his brothers wife was also growing large.
It wasn't home anymore, everyone grew up including him. He had fought on the wrong side, not a penny to his name and tired of fighting. He still had his spear, another man's sword and shield, another man's armour. A horse that must have had a hundred owners, he'd have to find a place for himself. Without even a raven to send Juran stayed only a week before going south, along the way he heard that there were new lords raised up and mayhaps they might not be so against a low noble joining their household.
Physical Description: Lean and 5'9" tall Juran is a Riverlander rarely without a boar spear at his side, rarely cutting a imposing figure he is easy to smile and slow to talk to strangers. His hair is a ruddy brown, parted at the centre is rises over his forehead and falls around his ears, a chinstrap beard defines a rectangular face that looks kindly to most. His eyes are green, slightly small and a neat if not manly nose. He generally wears brown leather armour with a crag of dark stone pinned to it in place of a sigil, he has a habit of crushing herbs under the panels when around other people. If not in armour he has a dull blue woollen doublet and hoose, his voice is quiet but friendly enough and while no bard is an almost acceptable singer.
Reputation: None
Boon:
Gifted Athlete: Whenever Juran rolls below 20 on a physical ability, he may reroll and take the higher of the two results
Curse:
What's the Opposite of a Casanova Anyways: Juran becomes incredibly nervous when speaking to the fairer sex. When conversing with any female character, he will flip a coin. On a heads, he may converse with them like a normal person. On a tails, he will stutter or just stare in terrified silence.
Age: 17 (12th Moon, 4th Day)
Relation to Lord: None
Position at Harrenhal: Sworn Sword
Skills:
Fighting
40 -Swords (+5 Against Leather)
85 -Spears (+5 Against Chain)
40 -Bows (+5 Against Leather)
30 -Unarmed combat (-10 against leather, -20 against chain, -30 against plate)
Armour
-Leather (10 Points)
-Shield (30 Points)
Leadership:
20-Command (Land)
30-Ambush/Scouting
Political:
Social
15--Persuasion (The use of logic to turn someone around to your way of thinking)
Intrigue
55+2-Observation (can be used to detect lies as well as help determine disposition among its more obvious uses)
Physical abilities
20-Horsemanship (20 Require to Ride a Horse, +15 Added to Fighting Roll Against Opponents on Foot)
20-Swimming (20 Required to Swim)
40-Agility
30-Strength
10-Sleight of Hand (Includes Lockpicking)
Knowledge:
30-Survival (Includes Tracking, Tracking, Trapping, Navigation, and Improvised Weaponry)
Art
25- Singing
Languages
20-Common Tongue (Everyone can speak it, but costs 20 points to be able to read and write)
Character History:
Juran was born a fourth son and seventh child of Walt Carn the Lord of Carnmount a banner lord in the Freylands, whose lord is sworn to House Frey. Carnmount has such sights as a tower keep, a half palisade wall and a collection of mud huts that almost pass for a village overlooking a twisting lake. The most notable feature of the keep is the fact it has a small cliff on two sides, almost nine feet high. The nearest inn is about half a days ride away or a full days walk. It was here with a fifth of the population directly related to him that Juran grew up in a world that didn't extend beyond the woods they would hunt in. His father paid him little mind, understandably rather being at his lords court than his own. With so many older brothers Juran was left to his own devices as often as not, still he stuck to his brother Rollard the closest older brother in age to himself. They trained and played at knights, they didn't have horses or swords, just sticks. Still that was the most fun the time that can be looked back on most fondly.
At the age of eight Juran was sent to be a page at Seaguard, due to his birth he was constantly overlooked, given the most boring jobs. It still gave time to train with a master of arms, there were only 3 guards at Carnmount and Juran hadn't seen them fight anything even in practice. Most of the boys had been training with blade and horse since they were five and six, Juran was far from a master horseman. They would never go where he wanted, even today he is nothing more than an acceptable rider. With a sword and shield he is average for a nobleman's son, where he stands out though is with the spear. Not normally a nobleman's weapon a wooden shaft and its reach feel more natural to him than anything.
He had friends at Seaguard, low nobles like himself, he himself did not draw the ire of others a quiet boy who would rather focus on doing a task rather than talking. The fact that he was lacklustre on a horse did put him in poor standing to be a knight like he dreamed of, in mock jousts at the quintain it was hard enough not to fall off let alone hit the target. The laughs every time put him off trying more and more, now though, that was before autumn came.
The black dragon came across the sea, it roared at the red dragon and all the realm answered. The Freys swore themselves to Riverun, Juran took it upon himself to return home. He got as far as the Twins commanded to squire for Ser Loren Rivers as he marched south, now they were at war. Thirteen years of age he cared for the knights horses, his armour, anything he might need and in return Juran got only occasional lessons in fighting. When he could find time to train with other squires was the best he could get, finding how very useful a spear could be against someone who couldn't reach you.
Once Riverrun was under siege the force they were part of was caught in the field, there they stayed for the next three years. Raiding supply trains, scouts and outriders, melting away when need be. Juran killed his first man with a bow, striking him in the belly. His second a spear thrust into the chest, after that they seemed a blur. When he was younger he could remember the faces, now just the feelings that gave him a twisted knot in his stomach. He was never in a battle, not like in the stories. Thirty men against twenty, once or twice they'd happen upon hundreds in the far distance and turn away. Looking back on it he can say he grew up there in the rivers and forests and became the man he is today. With a family that he didn't pick and often didn't like, yet fought and died together.
It was hard to be the man he wanted to be out there, most of the time they could hunt, steal food from their enemies or get goods from the north. There were times though they had to take from the small folk, the ones they were meant to protect. At first he would protest but as pointed out, it was either them or us and we still fight to protect them. Even if they starved, there would be more small folk. He never knew if they did stave or not, luckily none of them seemed to resist.
The black dragon slew the red dragon and they heard word the war had ended, sending them back north, defeated. All he had done was riding around the Riverlands killing and did nothing to cover himself in glory or even gain a knighthood. Ser Loren never made it back to the Twins, on the return trip he took a fever and on the fourth day passed away in his sleep. Juran made sure his body was returned but the lord of his lord had no use or need of him. On he went to his own home, to hear what had happened to his family. His father had not left the Freylands during the war, apparently not even joining battle. His eldest brother had been inside Riverrun during the siege and looked it, while the other two had fought and returned, there were also three more Carns and his brothers wife was also growing large.
It wasn't home anymore, everyone grew up including him. He had fought on the wrong side, not a penny to his name and tired of fighting. He still had his spear, another man's sword and shield, another man's armour. A horse that must have had a hundred owners, he'd have to find a place for himself. Without even a raven to send Juran stayed only a week before going south, along the way he heard that there were new lords raised up and mayhaps they might not be so against a low noble joining their household.
Physical Description: Lean and 5'9" tall Juran is a Riverlander rarely without a boar spear at his side, rarely cutting a imposing figure he is easy to smile and slow to talk to strangers. His hair is a ruddy brown, parted at the centre is rises over his forehead and falls around his ears, a chinstrap beard defines a rectangular face that looks kindly to most. His eyes are green, slightly small and a neat if not manly nose. He generally wears brown leather armour with a crag of dark stone pinned to it in place of a sigil, he has a habit of crushing herbs under the panels when around other people. If not in armour he has a dull blue woollen doublet and hoose, his voice is quiet but friendly enough and while no bard is an almost acceptable singer.
Reputation: None
Boon:
Gifted Athlete: Whenever Juran rolls below 20 on a physical ability, he may reroll and take the higher of the two results
Curse:
What's the Opposite of a Casanova Anyways: Juran becomes incredibly nervous when speaking to the fairer sex. When conversing with any female character, he will flip a coin. On a heads, he may converse with them like a normal person. On a tails, he will stutter or just stare in terrified silence.