The Gambler
Administrator
Alea Iacta Est
Posts - 1,984
Likes - 612
Joined - December 2015
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Post by The Gambler on Mar 23, 2018 3:53:07 GMT
Name:
Age:
Time with Gang (in months):
Skills: Each bandit gets 450 points to delegate among the various abilities from the Skill section and may put a max of 65 into an ability, with one at 70.
Character History:
Physical Description: A picture somewhere in your profile will also suffice
Crimes of Note: Essentially your rap sheet
Tool of the Trade: Leave it blank and one of the admins will fill it in with one item you've acquired over your criminal career that might help you. The item will be based on your character history and crimes of note.
Bounty: Leave it blank and one the admins will fill it in. Your bounty in each lordship, if you have one, will be determined by your character history and crimes of note.
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The Gambler
Administrator
Alea Iacta Est
Posts - 1,984
Likes - 612
Joined - December 2015
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Post by The Gambler on Mar 23, 2018 4:03:53 GMT
These are the abilities you have to choose from in character creation. There are no useless skills and we will be sure they each get their time to shine. Each bandit gets 450 points to delegate among the various abilities and may put a max of 65 into an ability, with one at 70. Each
Fighting
One Handed Weapons -Axes (+5 Against Shields) -Maces (+5 Against Plate) -Swords (+5 Against Leather) -Spears (+5 Against Chain) -Small Blades (+5 in Tight Quarters) Two Handed Weapons -Maces/Hammers (+5 Against Plate) -Swords (+5 Against Leather) -Axes (+5 Against Shields) -Polearms (+10 Against Mounted Foes) Ranged -Bows (+5 Against Leather) -Crossbows (+5 Against Chain) Special -Lance (Horsemanship Skill Added During A Charge/Joust. Ignores Armor.) -Siege Weapons (Ignores Armor) -Unarmed combat (-10 against leather, -20 against chain, -30 against plate) Armor -Leather (20 Points) -Chain (60 Points) -Full Plate (Chain +40 points. Note, you are paying for the ability to use plate effectively in combat and will not start with plate armor. Using plate without plate training will incur a -20 to all physical and combat rolls but still afford the additional protection to the wearer.) -Shield (30 Points) -Off-Hand Weapon (20 Points)
Political:
Social --Seduction (Used to Raise Disposition and Convince those with attraction to player's gender) --Persuasion (The use of logic to turn someone around to your way of thinking) --Charm (Used to Raise Disposition and curry favors once it is high enough) --Intimidation (Used to force your way, ignoring disposition, but may Lower Disposition afterwards) --Taunt/Incite (Used to rapidly Lower Disposition against yourself or someone else and perhaps make someone do something stupid)
Intrigue -Forgery -Stealth (Includes Concealment and Disguise) -Observation (can be used to detect lies as well as help determine disposition among its more obvious uses)
Physical abilities
-Horsemanship (40 Required to Ride a Horse, +15 Added to Fighting Roll Against Opponents on Foot) -Swimming (30 Required to Swim) -Agility -Strength -Sleight of Hand (Includes Lockpicking)
Knowledge:
-Medical (Includes Poison Creation) -Animal Training and Domestication (hounds, falcons, horses, cattle, ect.) -Survival (Includes Tracking, Tracking, Trapping, Navigation, and Improvised Weaponry) -Blacksmithing -Fletching/Bowyering -Tailoring
Art
-Acting -Painting -Singing -Dancing -Music (instrument) -Music (Composition) -Poetry -Writing -Sculpture
Languages
-Common Tongue (Everyong can speak it, but costs 40 points to be able to read and write) -Trade Tongue (able to communicate with all merchants with simple hand gestures. Requires 40.)
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