Post by Ser Willis Blackfort on May 24, 2016 20:45:59 GMT
Name: Willis Blackfort
Age: He's not entirely certain, but around 30.
Relation to Lord: Distant cousin.
Position at Harrenhal: Knight of the Wailing Tower
Faith: The Seven, but not devout.
Skills:
Fighting:
One Handed Weapons
-Axes (+5 Against Shields) 90
Special
-Lance 50
-Unarmed combat 30
Armor
-Chain 40
-Shield 30
Leadership:
-Command (Land) 35
Political:
Social
--Charm 21
--Intimidation 20
--Taunt/Incite 20
Intrigue
-Observation 40
Physical abilities
-Horsemanship 50
-Swimming 20
-Strength 30
Knowledge:
-Medical 24
-Animal Training and Domestication 20
-Survival 40
-Agriculture 10
Languages
-Common Tongue 20
Character History:
Unlike most of the family, Willis isn't from Lord Harroway's Town. Hell, until a few years ago, he didn't even know there were Blackforts in Lord Harroway's town, much less that they were any relation. No, Willis grew up on a decent plot of land in the Reach. See, most folks have forgotten this story, but a few generations back, Willis's ancestor managed to piss off most of the rest of the family somehow or another. So he packed his bags and went to live the glorious life of a hedge knight, as did his sons and their sons.
So that brings us to Willis's father. He managed to get himself a comfortable retirement package from an elderly and senile minor lord who he'd helped out. Ol' Willis Senior hung up his sword, started farming a bit, found himself a pretty young wife and had a few kids. And, as his own father had done to him, when his first son and namesake got old enough, he packed the boy off to squire for some knight he barely knew.
From the age of ten or so, Willis traveled the Seven Kingdoms with a Ser Wylfred of Oldtown. As knights go, he wasn't too bad besides being a bit of a drunk when he could afford it. He taught Willis to fight, to ride, even to read and write a little bit. The old man eventually decided to knight him, after an incident involved with a border dispute between a couple of landed knights, one of whom they were temporarily serving. Ser Wylfred got himself unhorsed by a few poorly-armed smallfolk, and Willis managed to fight them off. The knighting was as much to get Willis to keep his mouth shut about that as anything else.
The two split up not long after that, and a few years later Willis found himself in the Riverlands when war broke out. The first encampment he passed by happened to be a Blackfyre one. Not being especially political, one army seemed as good as another for getting fed and paid. Before Redgrass field, he heard tell of another knight who shared his surname and arms. Willis sought out Ser Belric, and though they couldn't quite trace their exact relation, they realized they were family and became fast friends.
After Redgrass field, well, Willis recalled a choice piece of advice that Ser Wylfred had given him: "Listen, boy. You ever get the chance, you find yourself a man on the rise and you stick with him. That's how you die fat and happy, not dirt-poor on the side of the road. Now get me another skin of wine." So he did, fighting beside his distant cousin for the remainder of the war. And now, a new lord with a big old castle could always use another knight around.
Physical Description:
Reputation: A good fighter, but a bit of a shiftless layabout.
Boon:
Pocket Sand!- A lifetime spent fighting backroads bandits and squiring for a drunk does not foster the most honorable fighting style. In the first round with no result between Willis and an opponent, Willis will cheat. His opponent will roll a -10 for the next 2 rounds.
Curse:
How Are Your Related to Is Again?-When even his own family members are unsure of where you fit in the family tree, it does not inspire much in the way of swift obedience or respect from the household staff. Willem suffers -10 to social and command roles when interacting with vassals or servants of House Blackfort.
Bloodline Trait: None
Skill increases:
+1 Axe, Bandit Hunt
+4 Observation, Armistead's Crossing
+1 Axe, +2 Axe, +3 Observation, Siege of the Unlucky Crab
+4 Medical, patching Belric up in the Solar of the Knight of the Wailing Tower
+2 Observation, +1 Charm, welcome feast for the tourney
+10 Lance, +10 Horsemanship, Christmas bonus
+1 Axe, tourney melee
+1 Observation, tourney lowborn encampment
Age: He's not entirely certain, but around 30.
Relation to Lord: Distant cousin.
Position at Harrenhal: Knight of the Wailing Tower
Faith: The Seven, but not devout.
Skills:
Fighting:
One Handed Weapons
-Axes (+5 Against Shields) 90
Special
-Lance 50
-Unarmed combat 30
Armor
-Chain 40
-Shield 30
Leadership:
-Command (Land) 35
Political:
Social
--Charm 21
--Intimidation 20
--Taunt/Incite 20
Intrigue
-Observation 40
Physical abilities
-Horsemanship 50
-Swimming 20
-Strength 30
Knowledge:
-Medical 24
-Animal Training and Domestication 20
-Survival 40
-Agriculture 10
Languages
-Common Tongue 20
Character History:
Unlike most of the family, Willis isn't from Lord Harroway's Town. Hell, until a few years ago, he didn't even know there were Blackforts in Lord Harroway's town, much less that they were any relation. No, Willis grew up on a decent plot of land in the Reach. See, most folks have forgotten this story, but a few generations back, Willis's ancestor managed to piss off most of the rest of the family somehow or another. So he packed his bags and went to live the glorious life of a hedge knight, as did his sons and their sons.
So that brings us to Willis's father. He managed to get himself a comfortable retirement package from an elderly and senile minor lord who he'd helped out. Ol' Willis Senior hung up his sword, started farming a bit, found himself a pretty young wife and had a few kids. And, as his own father had done to him, when his first son and namesake got old enough, he packed the boy off to squire for some knight he barely knew.
From the age of ten or so, Willis traveled the Seven Kingdoms with a Ser Wylfred of Oldtown. As knights go, he wasn't too bad besides being a bit of a drunk when he could afford it. He taught Willis to fight, to ride, even to read and write a little bit. The old man eventually decided to knight him, after an incident involved with a border dispute between a couple of landed knights, one of whom they were temporarily serving. Ser Wylfred got himself unhorsed by a few poorly-armed smallfolk, and Willis managed to fight them off. The knighting was as much to get Willis to keep his mouth shut about that as anything else.
The two split up not long after that, and a few years later Willis found himself in the Riverlands when war broke out. The first encampment he passed by happened to be a Blackfyre one. Not being especially political, one army seemed as good as another for getting fed and paid. Before Redgrass field, he heard tell of another knight who shared his surname and arms. Willis sought out Ser Belric, and though they couldn't quite trace their exact relation, they realized they were family and became fast friends.
After Redgrass field, well, Willis recalled a choice piece of advice that Ser Wylfred had given him: "Listen, boy. You ever get the chance, you find yourself a man on the rise and you stick with him. That's how you die fat and happy, not dirt-poor on the side of the road. Now get me another skin of wine." So he did, fighting beside his distant cousin for the remainder of the war. And now, a new lord with a big old castle could always use another knight around.
Physical Description:
Reputation: A good fighter, but a bit of a shiftless layabout.
Boon:
Pocket Sand!- A lifetime spent fighting backroads bandits and squiring for a drunk does not foster the most honorable fighting style. In the first round with no result between Willis and an opponent, Willis will cheat. His opponent will roll a -10 for the next 2 rounds.
Curse:
How Are Your Related to Is Again?-When even his own family members are unsure of where you fit in the family tree, it does not inspire much in the way of swift obedience or respect from the household staff. Willem suffers -10 to social and command roles when interacting with vassals or servants of House Blackfort.
Bloodline Trait: None
Skill increases:
+1 Axe, Bandit Hunt
+4 Observation, Armistead's Crossing
+1 Axe, +2 Axe, +3 Observation, Siege of the Unlucky Crab
+4 Medical, patching Belric up in the Solar of the Knight of the Wailing Tower
+2 Observation, +1 Charm, welcome feast for the tourney
+10 Lance, +10 Horsemanship, Christmas bonus
+1 Axe, tourney melee
+1 Observation, tourney lowborn encampment